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  • als Antwort auf: Dark Souls #1598746
    LagannLagann
    Teilnehmer

    Jo bin dabei, hab ich Bock drauf.
    Wir könnten auch heute mal Demon’s Souls zu Ende bringen.

    als Antwort auf: Xenoblade 2: I love this world because you’re in it! #1598744
    LagannLagann
    Teilnehmer

    Ich hab gestern Ursula’s Side quest beendet.
    Meine Fresse war das langwierig.
    Mir fehlen noch fünf Blades, Flöten, Dagas, Zenobia, Agate und KOS-MOS. Ich weiß nich ob ich darauf noch Bock hab, hab bestimmt schon 100 Core Crystals resoniert, nachdem ich das letzte Rare Blade gekriegt habe.
    Aber ich hab auch Glück nich geboostet, vielleicht mach ich das nochmal.
    Was ich nich verstehe, warum ich so wenig Harmonie Punkte in Kämpfen bekomme.
    Pro Mob krieg ich nur 10 Punkte, wenn ich im Kampf volle Harmonie erreiche.
    Das is ziemlich nervig, wenn man noch 4000 Ounkte brauch um den letzten Ring freizuschalten.
    Mit Söldneraufträgen geht’s auch nich schneller.
    Ich hab auch keine Missionen mehr offen, dafür gab’s wesentlich mehr, die Blades, die ich anfangs gekriegt habe sind jedenfalls voll.

    als Antwort auf: Der Anime und Manga Thread #1598388
    LagannLagann
    Teilnehmer

    Fantastischer Film.

    als Antwort auf: Nintendo Switch Talk #1598361
    LagannLagann
    Teilnehmer

    Funky Kong is so op wie in Mk Wii.

    als Antwort auf: Dark Souls #1598358
    LagannLagann
    Teilnehmer

    Ich hoffe sie überarbeiten Izalith ein wenig, aber lassen die Finger vom Gameplay.

    Ich werds für PS4 und Switch holen.

    als Antwort auf: Dark Souls #1598350
    LagannLagann
    Teilnehmer

    \T/
    Fuck yeah

    als Antwort auf: Der Anime und Manga Thread #1598021
    LagannLagann
    Teilnehmer

    Cool, diese Woche läuft “Kimi no Na wa” in diversen Cinemaxx.
    Direkt mal für Donnerstag ne Karte kaufen.

    als Antwort auf: Xenoblade 2: I love this world because you’re in it! #1596761
    LagannLagann
    Teilnehmer

    Gestern hab ich wohl eines der stärksten Monster befreit, Lvl 130.
    Hui, da hab ich aber die Beine in die Hand genommen.

    Die Nebenmission für Sheba, “Alles Gold der Welt” nervt mich gerade.
    Laut Missions Log muss ich in Argentum auf dem Bergungsdeck nach einer Muschel tauchen.
    Das blöde Item dropt aber nich, hab schon 20+ Bergungstanks verbraucht.
    Entweder braucht man dafür einen Premiumtank oder die Mission ist verbuggt.
    Beides fände ich ziemlich kacke.

    Was mich noch nervt ist, dass ich nur ein Blade mit Nopon Wissen habe.
    Da würde ich gern mal wissen, wo ich noch eins herkriege.

    als Antwort auf: Nintendo Switch Talk #1596748
    LagannLagann
    Teilnehmer

    Die Switch hat in Japan letzte Woche 90000 Einheiten mehr verkauft als alle anderen Konsolen zusammen.

    Switch – 221,210 (164,908)
    PlayStation 4 – 45,161 (40,524)
    New 2DS LL – 31,653 (27,074)
    New 3DS LL – 19,115 (15,059)
    PlayStation 4 Pro – 17,804 (45,163)
    PlayStation Vita – 9,049 (8,483)
    2DS – 4,324 (3,192)
    Xbox One – 2,175 (406)
    New 3DS – 421 (248)
    Xbox One X – 132 (75)
    Wii U – 75 (70)
    PlayStation 3 – 44 (48)

    als Antwort auf: Xenoblade 2: I love this world because you’re in it! #1596124
    LagannLagann
    Teilnehmer

    Oh, dann hab ich das sogar schonmal besiegt und hab den Stein nachher nicht mehr gecheckt.
    Danke.

    als Antwort auf: Xenoblade 2: I love this world because you’re in it! #1596073
    LagannLagann
    Teilnehmer

    Kann mir jemand verraten wo ich die blitzende Gigi auf Gormott finde?
    Muss man besiegen für einen Harmoniepunkt von Wulfric.
    Dem Namen nach hab ich vermutet, dass das Viech nur bei Gewitter auftaucht.

    als Antwort auf: Xenoblade 2: I love this world because you’re in it! #1595766
    LagannLagann
    Teilnehmer

    Details zum nächsten Patch:

    Here’s Mr Takahashi:

    Greetings to everyone playing Xenoblade Chronicles 2. This is Director Takahashi at Monolith Soft. Today I’d like to talk about the main updates that will be seen in the Ver. 1.1.1 update, which will be distributed next week on Friday December 22nd.

    In addition to some bug fixes, we will address the following points:

    An easy mode will be added to Tiger! Tiger!
    When you press the X Button, the Skip Travel screen will open the map to your current location. We hope this will make it easier to spot Skip Travel locations and Salvage Points on the map.
    An additional 1:1 zoom on the mini map will be displayed by pressing the L Stick. This will allow improved visibility of your surroundings and make it easier to check quest locations.
    We will further improve the convenience of the mini map as we add more quests and additional elements for second playthroughs next year. We appreciate your continued patience.

    Note: The second playthrough elements will be available for all players, not just those who purchased the Expansion Pass.

    In your second playthrough, you will be able to have “those” Blades join your party! You can also dispatch Blades like Pyra and Dromarch as a Merc Group, and unlock the “LV 4 Special” of a certain Blade.
    We will distribute the following useful items to those who purchased the Expansion Pass:
    Driver Essentials Set: 10 x Rare Core Crystal, 1 x Legendary Core Crystal, 3 x Overdrive Protocol
    Upgrade Parts for Poppi: 30,000 ether
    Pyra’s Favourite Things: 5 x Jenerossi Tea
    Nia’s Favourite Things: 5 x Ardainian Bear Carving
    Monolith Soft will continue to add improvements that will make the world of Xenoblade Chronicles 2 even more enjoyable for a long time. And even though there may be times when we cannot address every need immediately because we are working on these improvements in parallel with the Expansion Pass, we truly appreciate your continued support for Xenoblade Chronicles 2!

    Thank you, Mr Takahashi!

    http://www.nintendo.co.uk/News/2017/December/Monolith-Soft-s-Tetsuya-Takahashi-on-upcoming-updates-for-Xenoblade-Chronicles-2-1317896.html

    als Antwort auf: Willkommen im nagelneuen Retrobereich der M!Games/maniac.de #1595539
    LagannLagann
    Teilnehmer

    Ich weiß ja nich, ob sich jemand die Arbeit machen will, aber wie wäre es denn, wenn jemand die Classic Tests von der Hauptseite in einem Thread verlinkt und und noch mit ein paar Screenshots erweitert?
    Ich find das eine Bildchen immer ein wenig nichtssagend.

    als Antwort auf: Playstation 4 Talk #1595442
    LagannLagann
    Teilnehmer

    [url=http://m.ign.com/articles/2017/12/11/kojima-explains-death-stranding-gameplay-and-lore]IGN[/url] hat in einem Interview mit Hideo Kojima einige Details zu Death Stranding erfahren.

    “One of the themes of this game is life and death,” Kojima said. “So I want people to realize that when they die in the game, that isn’t the end.”
    Partway through the latest trailer, Sam (played by Norman Reedus) watches as an explosion engulfs a giant. From there, he awakens in a world submerged in water. According to Kojima, this is where players are transported each time they die. It can be freely explored in first-person, because of a “unique” ability possessed by Sam, which enables him to wander outside of his body and recover items, among other things. “At that point, you’re not dead or alive,” Kojima said. “It’s the equivalent of that screen that says ‘Continue?’ and a counter ticking down towards zero.”
    When you are ready to return to the world of the living, you can get back in your body. But rather than set you back to a point before you die, you are transported back to the world after your death, where your actions maintain an aura of persistence. “So as you saw in the trailer, you saw the crater, and when you come back, it’s still there,” Kojima said. Most games would’ve taken you back to before the crater was made. So depending on the player, you might have a lot of craters all over the place — depends on each player.” He added, “Death will never pull you out of the game.”
    The latest trailer featured rain that seemed to have to ability to manipulate time. It makes plants grow the second a droplet hits, and the human body age and deteriorate within seconds. This rain, which is not of this world, is called “Timefall, and is a central part of the game’s lore. Kojima teased, “Most people in the game are aware of the rain — and well, [Sam] is quite unique in this regard… I think I should stop there. I’m spilling the beans.” Kojima added that the recurring motif of Sam crying is “really only because he’s sad right now.”
    The baby that washed upon the shore in the first trailer, transported into a tube in the second trailer, and appeared inside Sam’s esophagus in the third trailer was one and the same. “The baby relates to game mechanics as well as the story as a whole,” Kojima said.
    The mounted robot arms attached to Sam and the other characters has a name, but Kojima would not share it. It seemed that they sparked to life whenever that person came into possession of the baby.
    Regarding multiplayer, Kojima said, That’s also one big part of the game I can’t talk too much about, but I definitely want to try something different for online.” He did hint that it will be primarily a single-player game, however, adding, “I think there are a lot of people out there who still enjoy single-player games, aside from some microtransactions.”
    Regarding whether the word “Porter” on Sam’s uniform is his last name or job, Kojima said, “There’s some truth to it, and there’s some part that isn’t necessarily true to it.”
    The latest trailer occur shortly after the game’s prologue and is the earliest section of the game we have seen so far.
    The SAG-AFTRA strike of 2017 delayed performance capture and voice-over work. Kojima explained, “I also had a hard time because I had Norman and Mads texting me asking what we were doing and I’d say ‘There’s a strike, there’s nothing I can do about it!’” With the strike having ended, full performance capture resumed last week.
    “I’ve been reading a lot on the internet of people saying I’ve spent the last year just traveling around and having fun,” Kojima said.” A lot of people saying I’m wasting time and money. But that couldn’t be further from the truth.” He added, “We’re waiting for the right moment to show gameplay, but right now we’re on track with the project.”
    Regarding development in 2017, Kojima said, “Over this past year, we’ve been working on Decima [the game engine]. There are things we don’t know, we ask them [engine creators Guerrilla Games], we make some requests. On our end, of course, we use the Decima engine very differently from the way they use it, especially when it comes to the cutscenes. So we make our own things there, and send it to them, show it to them, get their feedback. We are at that pace, currently.”
    Regarding extreme reactions from fans upset at the long wait between new information reveals, Kojima said, “There’s been a lot of stuff going on through this time, so it makes me pretty sad when people say ‘Oh, you’re just having fun and joking around and wasting money.’ You could ask so many people, but I really think that I’m doing this pretty fast. If you have a company, if you already have an engine, you already have the tools and the team together, and even then, it’s pretty standard for a AAA game to take three to five years to develop their games. For some games, it can take up to 10 years.”
    If the trailers are still confusing, Kojima assures, “Everything makes sense. Everything will come together.”

    https://gematsu.com/2017/12/hideo-kojima-discusses-death-stranding-gameplay-lore-death-rain-babies

    als Antwort auf: Nintendo Switch Talk #1595441
    LagannLagann
    Teilnehmer

    Nintendo hat in den ersten 9 Monaten 10 Millionen Einheiten der Switch verkauft.

    http://www.businesswire.com/news/home/20171212005456/en/

Ansicht von 15 Beiträgen - 256 bis 270 (von insgesamt 6,896)