ghostdog83
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ghostdog83TeilnehmerSpacemoonkey wrote:egal ich kauf call of duty zweimal. digital zum spielen und retail für meinen schrank
Blasphemie
ghostdog83TeilnehmerTeenage Mutant Ninja Turtles 2 Trailer (2016) – Paramount Pictures


WWE world heavyweight champion Rocksteady!

This is Shameful
10. Dezember 2015 um 11:07 als Antwort auf: Dark Souls Ⅲ: The Ringed City |OT| End of an era #1225397
ghostdog83TeilnehmerAber bevor ihr euer sauer Erspartes zusammenkratzt und über den Kauf nachdenkt: Bereits nach wenigen Minuten waren alle verfügbaren Editionen vergriffen! Vielleicht werdet ihr alsbald auch aue-Bay fündig, dann aber natürlich zu einem deutlich höheren Preis.
Quelle: GIGA
SonicFanNerd wrote:Vorbestellung ist für mich mehr oder weniger die Wahrung einer Chance, eine Reservierung. Zurückgeben könnte ich es halt immer noch, wenn die Welt mir sagt das Spiel ist käse. Oder aber ich entscheide mich dann für das Risiko.
Unboxing Videos erscheinen auch immer wieder vorab.
Bei Dark Souls III mache ich mir keine Gedanken, das es hier ein Flop wird (Demon’s Souls, Dark Souls I & II, Bloodborne und die jeweiligen DLCs sprechen für From Software).
10. Dezember 2015 um 10:35 als Antwort auf: Dark Souls Ⅲ: The Ringed City |OT| End of an era #1225392
ghostdog83TeilnehmerDie Prestige ist bereits ausverkauft (2000 Stück weltweit).
Hab mir nun die Collector’s Edition vorbestellt.
SonicFanNerd wrote:Ahja, angeblich sollen die Kontingente limitiert sein. Also pro Kundenkonto nur ein Exemplar. Keine Mehrfachbestellungen (gilt vielleicht nur bei der Collectors und bei der Prestige?).
Das wird diese Leute nicht davon abhalten – einfach über einen Account aus dem Bekanntenkreis bestellen oder man besitzt für solche Fälle bereits mehrere Accounts.
ghostdog83TeilnehmerNew Persona 5 Details You Won’t Find Anywhere Else
In the latest issue of Game Informer, we had the amazing opportunity to ask Persona 5 director Katsura Hashino a few questions about the game’s plot and characters. Since Persona 5 has been under wraps since Atlus announced its delay into 2016, we’ve decided to post the entire transcript of the interview, since not everything could make it into our print edition. Be sure to check out the latest issue for the complete preview that puts some of this into perspective. For now, read carefully because Hashino drops some subtle hints of what’s in store.
Persona is known for confronting difficult topics. What different issues did you want to tackle with this cast?
Each of the characters, including the protagonist, has the mindset that – for one reason or another – they no longer have a place where they belong in society. So when they get a hold of the Isekai-Navi [note: Japanese version term] which allows them to enter another world and steal the malicious intent from others’ hearts, they find new kinship and a sense of belonging in becoming these “phantom thieves,” and throw themselves headlong into helping others and reforming society with their own hands. The ones that stand in their way are the adults – in other words, the traditional authority figures who dictate every aspect of these teenagers’ lives. And in Persona 5, the story takes a different spin: Rather than getting drawn into a strange case, the team throws themselves into the fray. Through their actions, they draw the attention of an even greater enemy… That’s how the game sets in motion.
Let’s talk about the main cast: the protagonist, Ann, Ryuji, Yusuke, and Morgana. What do you think makes each cast member interesting?
The protagonist himself has a similar character as the heroes from the previous games – silent and cool, where you don’t always know what he’s thinking. This is mainly because we want the player to be able to empathize and identify with the protagonist, so he can better serve as the player’s avatar during the game. However, since he’s something of a roguish antihero leading this story of thrilling phantom heists, we’ve added a nuance of brash audacity to his character. Ryuji meets the protagonist in April, on the first day of school, and ends up a crucial part of starting the group of phantom thieves. With a shared secret, and their loyal reliance on each other, he and the protagonist make great partners in crime. He has kind of a mischievous personality, and through their exploits as the phantom thieves, he wants to reform society and make their names infamous around the world. Ann is one of the game’s heroines. Since she’s lived abroad, she has a distinct, foreign air about her that draws people’s attention. However, they also tend to keep her at an emotional distance because of it. Yusuke has great artistic talent, and he’s seen as an oddball who thinks differently than most people. Lastly, there’s Morgana… At first glance, you might assume [he or she is] merely the mascot character of this title, but [he or she is] quite well-informed on the strange “other world”; more so than the protagonist and his team. Morgana takes the role of a prideful instructor, and has a very particular set of standards for the expected aesthetics and conduct of a phantom thief. However, even Morgana has no idea of [his or her] own origins, and quests in search of those answers. [Note: Atlus would not confirm Morgana’s gender]
What makes these characters different from past casts?
As I mentioned before, unlike Persona 3 or Persona 4, the protagonist and his team in this story aren’t being dragged into some sort of case or major crisis to resolve. The story begins with each of them looking for a sense of identity, and seeking to reform society with their own will. Picaresque heroes are fun, and you might enjoy their exploits or admire them in a work of fiction, but whether you’d actually want to be like them is a whole different story, isn’t it? That’s our stance in this game. A group of high school kids, dreaming of becoming masked vigilantes, try to cause a big stir in society. It’s quite different from the previous games’ protagonists who had no choice but to solve the mysteries they were confronted with. We think that sense of agency is one of the charms of this title, and as developers, it’s one of the aspects we’re most excited to bring to you.
How are they connected to their alter egos?
Including the protagonist, who summons Arsène [Lupin, French author Maurice Leblanc’s “gentleman thief”], none of them are avid fans of particular works of literature. In the Palace – a world that exists within people’s hearts – the general public’s love towards famous, fictional picaresque heroes manifest as Personas for the team, who aspire to become masked vigilantes themselves. Their “mischievous” sides, suppressed during their day-to-day school life, are released and visualized in the Palace as their respective phantom thief guises. Likewise, the Persona’s appearance reflects the corresponding team member’s personality.
Since the protagonist and Morgana live together, do they share a special bond?
Morgana is pursuing a certain objective, and sees the protagonist’s awakened power of Persona in a pragmatic light – a useful tool to help achieve their goal. Thus, Morgana always remains close to the protagonist and advises him on his actions. We can’t go into any more detail right now, but the relationship between the protagonist and Morgana is much closer than others you’ve seen in previous titles.
Lastly, a message from Hashino to all the American fans looking forward to Persona 5:
The adaptation of the “phantom thief” genre of crime fiction may give the impression that the game might be built on a predictable premise or clichés, but all aspects of the game are cohesive with the underlying theme and background of Persona 5; we put a great deal of effort and thought into its execution. We tried to mix a sense of familiarity with the supernatural, and show how things one might normally encounter or deal with in daily life might actually be connected to something far more extraordinary. The story is set in Japan, but we believe the theme is universal; mankind’s tendency to each view the world through their own individually distorted sense of reality – and its consequences on society and relationships – is a subject that resonates across the world. We hope you look forward to this title’s gameplay, entering the world of warped human desires and casting judgment on the targets you find there.
Quelle: Game Informer
ghostdog83TeilnehmerMit Blick auf hier und jetzt steht das Ergebnis.
ghostdog83TeilnehmerPersona 5 habe ich bei meiner Auswahl für die Top 5 ausgeschlossen, da es mMn unrealistisch ist, dass es noch 2016 im Westen erscheint.
Btw, die Auswertung von 2014:
captain carot wrote:Auswertung:
Nummer 1 mit 18 Stimmen ist Zelda U
Platz 2 mit immerhin 15 Stimmen hat sich Bloodborne gesichert
Dritter ist Metal Gear Solid 5 mit 12 Stimmen
Die vierte Position kann sich Nathan Drake sichern, irgendwie passend
Platz Nummer Fünf teilen sich mit je acht Stimmen Witcher 3 und Xenoblade Chronicles X, beide übrigens doppelt so viele Votes wie Final Fantasy XV
Ganz knapp verpasst hat den Einzug Batman Arkham Origins mit sieben Stimmen
Die meisten Titel kommen übrigens nur auf ein bis zwei Stimmen
Zelda U hat bereits 8 Stimmen, Dark Souls 3 10.
ghostdog83TeilnehmerSchweden trifft meine Sehgewohnheit am ehesten. ^^ (Game of Thrones, Mr. Robot, True Detective, Homeland ->hier aber nur die ersten drei Staffeln bisher geschaut)
ghostdog83TeilnehmerThe Most Popular U.S. TV Shows in 18 Countries Around the World:
http://www.vulture.com/2015/12/most-popular-us-tv-shows-around-the-world.html
ghostdog83Teilnehmerbitt0r wrote:ghostdog83 schrieb:The Most Adorable Last Guardian Thing You’ll Ever See – TGS 2015
oh, ein ghostdog.
Ich finde die Figur einfach großartig animiert. In dem Video sieht man noch mehr Details

Play With Birddog at The Last Guardian Interactive Wall from PSX 2015 – IGN Access
ghostdog83TeilnehmerDas VFX Studio The Mill hat ein VFX Reel Video über seine Arbeiten für 2015 veröffentlicht.
Im Link gibt es eine genaue Angabe über die Auftraggeber sowie das Video in HD.
ghostdog83TeilnehmerBei den Preisen wäre ein Port der entsprechenden PC Version mMn angebracht.
ghostdog83TeilnehmerBei Max Payne 2 auf der Box fehlten Spiegelungen und der Nässeeffekt am Boden.
Heutzutage müssen es schon die PC-Versionen bei Maximum Setting sein, die ohne Probleme bei 1080p laufen.
Diese PS2 Classics sind nur unnötige Selbstkastrationen der Möglichkeiten.
ghostdog83Teilnehmercaptain carot wrote:Du darfst ‘ausgewählte’ und faktisch auf nem Emulator laufende Titel noch mal ganz neu im PSN kaufen. Egal ob du die auf Disc hast oder mal für die PS3 gekauft. Und das für günstige 9,99-14,99€.
Die PS2 Multis waren im Vergleich zu den PC- und Xbox Fassungen wie im Falle von Max Payne bei der Technik schwächer. Finde daher die Emulation in solchen Fällen fragwürdig.
Höhere Bildrate und Auflösung sind da zu wenig.
Ein PC Port ohne den Bezug PS2 Classic bei Maximum Setting und 1080p wäre besser.
UPDATED Grand Theft Auto San Andreas PS4 Frame-Rate Test [UK vs US] | DigitalFoundry
UPDATE 8/12/15 4:52pm: We’ve been looking at more PlayStation 2 titles running under emulation on PlayStation 4, and it now seems clear that all the UK code we’ve tested is running at 50Hz with a crude frame-blending ‘upscale’ to the 60Hz output. We made an error in the original analysis below – GTA San Andreas under emulation does have some frame-pacing issues, but much of the judder we encountered is actually a result of the frame-blending, registering to our eyes (and our analysis tools) as unique frames when in fact they are simply the interpolated results of two images – we did think that it may be an artefact of the emulator working with PS2’s original motion blur effect, but this is definitely not the case. Credit goes to commenter Malek86 for noting that his copy of Twisted Metal Black is definitely European code, albeit outputting at 60Hz – a situation we have also confirmed with Dark Cloud. This was originally a 60fps game in NTSC territories, running at 50fps on the PS4 emulator, then frame-blended back up to 60fps. As you may imagine, this is not ideal.
We decided to produce a GTA San Andreas analysis highlighting the difference between our ‘NTSC’ and ‘PAL’ releases. We also cleaned up a short section of footage to confirm that the base frame-rate of San Andreas on our UK PSN code is indeed 25fps. And to conclude, we re-ran the original frame-rate test between PS2, PS3 and PS4 versions of the game, all using 60Hz code.
Obviously, for those of us in Europe, this is a somewhat disappointing state of affairs. The PAL territories were blighted with poorly adapted code that often featured letterboxing, slowdown or other artefacts in the transition from 60Hz to 50Hz. In terms of the PS2 titles emulated on PlayStation 4, performance is the only applicable issue here, but it does make a tangible difference. We’ve tested all three GTA titles now and it’s clear that the situation isn’t exactly optimal. In fact, we do recommend buying from the US store to get the best possible experience with the emulated PS2 titles. Now, there are perfectly good reasons why Sony has made this decision – foreign language translation for European countries for example – plus as Malek86 points out, there are some censorship issues to contend with. But it seems that Sony has had to get these titles re-certified by PEGI anyway, and we would hope that the firm does consider bringing native 60Hz titles to its current-gen 60Hz console in the future.
http://www.eurogamer.net/articles/digitalfoundry-2015-grand-theft-auto-san-andreas-face-off
Shame Sony

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