ghostdog83
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ghostdog83TeilnehmerPlatz 1:
BUBBLES by Isaac Adamson — 44 Stimmen
A baby chimp is adopted by pop star Michael Jackson. Narrating his own story, Bubbles the Chimp details his life within The King of Pop’s inner circle through the scandals that later rocked Jackson’s life and eventually led to Bubbles’ release.edit#1
American Film Institute Top 10 of 2015
AFI MOVIES OF THE YEAR
The Big Short
Bridge of Spies
Carol
Inside Out
Mad Max: Fury Road
The Martian
Room
Spotlight
Star Wars: The Force Awakens
Straight Outta ComptonAFI TV PROGRAMS OF THE YEAR
The Americans
Better Call Saul
Black-ish
Empire
Fargo
Game of Thrones
Homeland
Master of None
Mr. Robot
UnrealAFI SPECIAL AWARD
Mad Menedit#2
Charakter Foto Ghostbusters (2016)

Quelle: ScreenCrush
Vgl.

Älteres Foto:

ghostdog83TeilnehmerDer Film läuft in meiner Nähe nur in 3D.
Meinungen dazu?
ghostdog83TeilnehmerSchauspieler aus Game of Thrones im Film:
Gwendoline Christie (Brienne of Tarth)
Max von Sydow (Three-Eyed Raven)
Thomas Brodie-Sangster (Jojen Reed)
Emun Elliott (Marillion)
ghostdog83TeilnehmerGötterdämmerung.
ghostdog83Teilnehmer
ghostdog83Teilnehmer@Nightrain
Ich bin schon auf dein Fazit zu Star Wars gespannt, wenn ich den Film bereits gesehen habe^^
ghostdog83TeilnehmerAus dem Grund bin ich auch auf die Serie gestoßen.
Ich hatte bei Until Dawn bereits auf die Serie verwiesen, sowie andere Projekte (The Pacific von HBO), als ich die Schauspieler und deren Vita aufgezählt habe.
ghostdog83TeilnehmerCSI: Tokyo
ghostdog83TeilnehmerAlle Beschäftigten in den unbezahlten Urlaub schicken, alles Abschalten und in Ruhe die Stapel abarbeiten. /s
ghostdog83TeilnehmerKinski wrote:Gerad eben gelesen das Kojima zu Sony gewechselt ist.
Ich bin echt gespannt was er ohne MGS kreieren wird.
Er wird den Focus von Geschichten erzählen sicher so verlegen,
dass es beim Gameplay nicht als störend empfunden wird.
Siehe MGS5 und P.T.
Da Sony auch auf Spiele wie Heavy Rain oder Until Dawn setzt, gleichzeitig Langzeitprojekte pflegt (The Last Guardian) und experimentierfreudigen Projekten wie z.b. Linger in Shadows nicht abgeneigt ist, wo die Absatzerwartung nicht sehr hoch zu sein scheint, keine schlechte Umgebung für Kojima um vielleicht neue Wege zu gehen, die bei seinem alten Arbeitgeber nicht möglich waren.
ghostdog83TeilnehmerMal aus dem GAF frech übernommen^^






ghostdog83TeilnehmerDer kann sich Zeit nehmen.
Ein interview mit IGN UK: Hideo Kojima Talks New Studio, ‘Edgy’ PlayStation Game, and the Future
The PlayStation Project is Top Secret
“I want to create something that’s what people expect, but at the same time will have something new that people haven’t seen before,” Kojima said, noting specifically that “it will be a complete game.”
Yoji Shinkawa added, “We’ve been working on a franchise that is beloved and has recognizable characters. One of my big goals is, visually, with whatever characters we create, to go beyond that, to be more recognizable, more beloved. That’s definitely one of the goals I have when it comes to the art side.”
For its first project, Kojima said, “I’m thinking smaller-scale, not too many people, and focusing on game creation at first.” From there, Kojima says it’s possible the studio could expand beyond games.
Games Come First, But Aren’t the End
While Hideo Kojima wants to deliver what his fans expect from him — “I think that’s games” — video game development isn’t necessarily the only thing Kojima Productions is interested in long-term.
“The focus is on digital content, so we could consider movies, animations, anything,” Kojima said. “But first I think people expect games from me. That’s where I want to put my focus. Once we have an established IP in games, something solid that satisfies people, then we can consider movies and videos.”
Kojima reiterated once more that he’s still interested in working with his Silent Hills partner Guillermo del Toro, whether it’s a game, film, anime, or something else entirely.
Exploring New Territory With Kojima Productions
With the new Kojima Productions, the team aims to maintain the studio’s pedigree for making high quality games.“
I’m…focusing on game creation at first.
“We’ll have more agility,” he said. “We’ll be able to do things that are more edgy, preserving the quality we’ve had so far, while at the same time finding new challenges and exploring new areas.”
Shinkawa told IGN he’ll be overseeing the entirety of Kojima Productions’ art, including “characters, concepts for the backgrounds, concepts for the mechs,” and more.
“One thing that’s different is I want to accept challenges and do things I wasn’t able to do before,” Shinkawa added. “I want to expand, on a personal level, the things I can do.”
Kojima Productions’ Logo Mirrors Its Journey
The Kojima Productions logo differs drastically from its relatively simple earlier iteration. The familiar fox has been replaced by an ornate skull wrapped around something more mechanical.
“I’ve always loved astronauts, and [the new Kojima Productions logo] is designed so it can be seen as a medieval knight or an astronaut’s helmet,” Kojima said. “The concept is, with new technology and a pioneer spirit, we want to bring you to a new realm – within the digital world, I mean – we want to travel together with you to a new realm to which no one has gone before.”
He continued, “As for the skeleton, we’re homo sapiens – people of wisdom – but we’re also homo ludens – people who play – and the concept behind this logo is that: With new technology and a pioneer spirit, we’ll deliver play to a new world.”
The Studio Still Hasn’t Decided What Game Engine to Use
While at Konami, Kojima and his team built the Fox Engine, an impressive software framework capable of high quality photorealistic graphics. It was a massive undertaking that took several years of development.
For his new studio, Kojima Productions is still discussing and analyzing what framework the team will use.
“We could go either way,” Kojima said, “whether it’s using an existing engine or making another engine. We’ll have to do some research before making a decision on that one.”
Japanese Console Trends Aren’t a Concern
“I make games in Japan for a global market,” Kojima said when asked about his view of console sales’ downward trend in Japan. “As long as there’s a market out there in the world for making games, I’m not too focused on what’s happening in the domestic market in Japan.
“However, because I make games for all the world, I want to make games that go to a global market. If there are very fun games are out there, I believe they will eventually find their way to Japan. People in Japan will start consuming them.”
Both Kojima and Shinkawa Expressed Gratitude to Fans
“One thing that happened through this period, the voice of the fans, the people who expected a lot, they gave me courage,” Shinkawa said. “They made me feel really good. I felt really gratified having worked so hard in creating games and doing the art I create. I want to correspond to the fans, to get back to them, and I think working again with Mr. Kojima is a great way to do this.”
Kojima added, “I’ve been in this industry for 30 years. I turned 52 this year. I’m getting to a new start, and I am very confident. I’ll keep creating games until the day I die. Rest assured I’m making more games, something more fun, something you haven’t seen, and it would be great if I could count on the fans to support me in this.”
ghostdog83TeilnehmerResi 4 hat auch klasse Nachladeanimationen:
ghostdog83Teilnehmer
ghostdog83Teilnehmerbitt0r wrote:nachladen ist doch scheisse. bremst nur den spiel- und killfluss. ich will das wieder wie bei alten shootern aus den 90ern, wo sowas nicht notwendig war.

Ich hätte es mir ohne Warner Preorder Bullshit auch gekauft – hm, könnte ich noch bei mir ergänzen.
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