Persona 5
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- Dieses Thema hat 544 Antworten, 34 Teilnehmer, und wurde zuletzt von
Max Snake vor vor 7 Jahren, 7 Monaten aktualisiert.
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3. Oktober 2015 um 13:47 #1163219
ChrisKong
TeilnehmerJa, def. auch wenns nicht mein Stil ist und drum auch kein Interesse am Spiel generiert. Fand aber auch die Artworks zu MGS immer ganz toll, hat aber auch nicht viel geholfen. ^^
3. Oktober 2015 um 14:02 #1163220ghostdog83
Teilnehmer3. Oktober 2015 um 14:05 #1163221ghostdog83
Teilnehmer3. Oktober 2015 um 17:18 #1163222SonicFanNerd
ModeratorIch finde den Artstyle nach wie vor wirklich grandios.
Klar, dafür muss man auch irgendwie schon wieder ein wenig Anime/Manga-Aficionado sein.
Ich mag es echt.3. Oktober 2015 um 17:40 #1163223Kinski
TeilnehmerMir gefällt das auch unglaublich gut. Bin sehr gespannt drauf.
5. Oktober 2015 um 10:24 #1163224ghostdog83
TeilnehmerHoffentlich erscheint das Spiel dann noch 2016 im Westen :p
11. Oktober 2015 um 11:00 #1163225FoxMulder
Teilnehmer@ghostdog83 und am besten dann auch noch deutsch übersetzt
9. Dezember 2015 um 20:11 #1163226ghostdog83
TeilnehmerNew Persona 5 Details You Won’t Find Anywhere Else
In the latest issue of Game Informer, we had the amazing opportunity to ask Persona 5 director Katsura Hashino a few questions about the game’s plot and characters. Since Persona 5 has been under wraps since Atlus announced its delay into 2016, we’ve decided to post the entire transcript of the interview, since not everything could make it into our print edition. Be sure to check out the latest issue for the complete preview that puts some of this into perspective. For now, read carefully because Hashino drops some subtle hints of what’s in store.
Persona is known for confronting difficult topics. What different issues did you want to tackle with this cast?
Each of the characters, including the protagonist, has the mindset that – for one reason or another – they no longer have a place where they belong in society. So when they get a hold of the Isekai-Navi [note: Japanese version term] which allows them to enter another world and steal the malicious intent from others’ hearts, they find new kinship and a sense of belonging in becoming these “phantom thieves,” and throw themselves headlong into helping others and reforming society with their own hands. The ones that stand in their way are the adults – in other words, the traditional authority figures who dictate every aspect of these teenagers’ lives. And in Persona 5, the story takes a different spin: Rather than getting drawn into a strange case, the team throws themselves into the fray. Through their actions, they draw the attention of an even greater enemy… That’s how the game sets in motion.
Let’s talk about the main cast: the protagonist, Ann, Ryuji, Yusuke, and Morgana. What do you think makes each cast member interesting?
The protagonist himself has a similar character as the heroes from the previous games – silent and cool, where you don’t always know what he’s thinking. This is mainly because we want the player to be able to empathize and identify with the protagonist, so he can better serve as the player’s avatar during the game. However, since he’s something of a roguish antihero leading this story of thrilling phantom heists, we’ve added a nuance of brash audacity to his character. Ryuji meets the protagonist in April, on the first day of school, and ends up a crucial part of starting the group of phantom thieves. With a shared secret, and their loyal reliance on each other, he and the protagonist make great partners in crime. He has kind of a mischievous personality, and through their exploits as the phantom thieves, he wants to reform society and make their names infamous around the world. Ann is one of the game’s heroines. Since she’s lived abroad, she has a distinct, foreign air about her that draws people’s attention. However, they also tend to keep her at an emotional distance because of it. Yusuke has great artistic talent, and he’s seen as an oddball who thinks differently than most people. Lastly, there’s Morgana… At first glance, you might assume [he or she is] merely the mascot character of this title, but [he or she is] quite well-informed on the strange “other world”; more so than the protagonist and his team. Morgana takes the role of a prideful instructor, and has a very particular set of standards for the expected aesthetics and conduct of a phantom thief. However, even Morgana has no idea of [his or her] own origins, and quests in search of those answers. [Note: Atlus would not confirm Morgana’s gender]
What makes these characters different from past casts?
As I mentioned before, unlike Persona 3 or Persona 4, the protagonist and his team in this story aren’t being dragged into some sort of case or major crisis to resolve. The story begins with each of them looking for a sense of identity, and seeking to reform society with their own will. Picaresque heroes are fun, and you might enjoy their exploits or admire them in a work of fiction, but whether you’d actually want to be like them is a whole different story, isn’t it? That’s our stance in this game. A group of high school kids, dreaming of becoming masked vigilantes, try to cause a big stir in society. It’s quite different from the previous games’ protagonists who had no choice but to solve the mysteries they were confronted with. We think that sense of agency is one of the charms of this title, and as developers, it’s one of the aspects we’re most excited to bring to you.
How are they connected to their alter egos?
Including the protagonist, who summons Arsène [Lupin, French author Maurice Leblanc’s “gentleman thief”], none of them are avid fans of particular works of literature. In the Palace – a world that exists within people’s hearts – the general public’s love towards famous, fictional picaresque heroes manifest as Personas for the team, who aspire to become masked vigilantes themselves. Their “mischievous” sides, suppressed during their day-to-day school life, are released and visualized in the Palace as their respective phantom thief guises. Likewise, the Persona’s appearance reflects the corresponding team member’s personality.
Since the protagonist and Morgana live together, do they share a special bond?
Morgana is pursuing a certain objective, and sees the protagonist’s awakened power of Persona in a pragmatic light – a useful tool to help achieve their goal. Thus, Morgana always remains close to the protagonist and advises him on his actions. We can’t go into any more detail right now, but the relationship between the protagonist and Morgana is much closer than others you’ve seen in previous titles.
Lastly, a message from Hashino to all the American fans looking forward to Persona 5:
The adaptation of the “phantom thief” genre of crime fiction may give the impression that the game might be built on a predictable premise or clichés, but all aspects of the game are cohesive with the underlying theme and background of Persona 5; we put a great deal of effort and thought into its execution. We tried to mix a sense of familiarity with the supernatural, and show how things one might normally encounter or deal with in daily life might actually be connected to something far more extraordinary. The story is set in Japan, but we believe the theme is universal; mankind’s tendency to each view the world through their own individually distorted sense of reality – and its consequences on society and relationships – is a subject that resonates across the world. We hope you look forward to this title’s gameplay, entering the world of warped human desires and casting judgment on the targets you find there.
Quelle: Game Informer
5. Mai 2016 um 13:53 #1163227APT
Teilnehmer15. September ist stichtag in Japan. Hoffentlich dauerts diesmal nicht so lang bis es in den westen kommt.
5. Mai 2016 um 14:12 #1163228Ullus
TeilnehmerGerade den ganz neuen Trailer geschaut, saugeil, sehr viel Gameplay, neue Partiemitglieder, superfunky Soundtrack, mir kamen die Tränen, so schön ist das, wenn es einem Game gelingt, mich Miesepeter und meine Melancholie wegzupusten und so sehr aufzumuntern, hat es schon mal einen dicken Stein im Brett !
Auf Youtube ist der Trailer jedoch noch nicht zu finden, Geduld, es lohnt sich sowas von ! ^^
5. Mai 2016 um 14:30 #1163229APT
TeilnehmerDer ist schon seit ein paar stunden auf YT
5. Mai 2016 um 14:48 #1163230Ullus
TeilnehmerAPT wrote:Der ist schon seit ein paar stunden auf YT
Oh, dank dir, es gibt ihn schon über den Atlus Tube Kanal, na dann !
Eigentlich müsste man nun fast ein Fass aufmachen !
Ich schätze es wird meine überirdische P4 Haltung noch überflügeln, hier hat der Style auch Substanz und das reichlich !
5. Mai 2016 um 14:58 #1163231APT
TeilnehmerN fass machen wir heute doch eh auf. ; )
Der trailer ist schon ne wucht. Ich finds nur schade das sie dismal Rot und Schwarz als dominierende farben gewählt haben. Da haben mir Blau und Gelb der vorgänger besser gefallen. Aber das ist eher n persönliches ding da ich nicht so ein fan von Rot bin. Dadurch wird das spiel aber auf keinen fall schlechter. Ich freu mich drauf wie so n schnitzel. Wenn bis zum 15. September noch kein Termin für den west release bekannt ist werde ich wohl erstmal die Japanische version ordern und es dann später nochmal auf englisch spielen.
Oh ja, geht das nur mir so oder klingt Igor diesmal irgendwie gruselig? Oo
5. Mai 2016 um 15:34 #1163232FoxMulder
TeilnehmerFalls es bei uns rauskommt lässt es dann hoffentlich der neue publisher deutsch übersetzen^^ Atlus hat sich ja von ihrem EU publisher NIS America getrennt.
5. Mai 2016 um 15:35 #1163233Kinski
TeilnehmerTrailer ist richtig fett. Ich hoffe das kommt mit Steelbook zu uns.
P5 scheint viele Schwächen von Teil 4 auszumerzen. -
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