Xenoblade Chronicles 2 – Update mit New Game Plus & Co jetzt verfügbar

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Wie uns Nintendo wissen lässt, ist das vor kurzem fertiggestellte Update für Xenoblade Chronicles 2 nun auch zum Download verfügbar. Was in Version 1.3.0 neben dem angekündigten New Game Plus noch so alles drin steckt, verraten die ausführlichen (englischen) Patch-Infos:

  • Issues Fixed
    • Fixed an issue occurring in chapter 7 and onward, in which specific conditions caused bonded blades and drivers to not appear in the Manage Blades menu.
    • Fixed an issue associated with acquiring Perun’s Key Affinity Gift in which the counter for “small good deeds” required to earn it would stop, making the item unobtainable.
    • Fixed an issue associated with acquiring Perceval’s Affinity Gift, “Brandish,” in which certain monsters failed to count toward the requirements “Defeat Igna enemies in Uraya. (Excludes unique monsters.)” and “Defeat Tirkin enemies in Tantal. (Excludes unique monsters.)”.
    • Fixed an issue associated with acquiring Perceval’s Affinity Gift, “Brandish,” in which defeating high-level Tirkin enemies (around level 80) failed to count toward the “Defeat Tirkin enemies in Tantal. (Excludes unique monsters.)”.
    • Fixed an issue in which Blades with the condition“Deal a certain amount of damage in one hit” to acquire Affinity Gifts would not meet the condition if they were not present at the start of a battle, and were brought in via Blade Switching instead.
    • Fixed an issue in which Rare Blades, once released, could not achieve a level of Trust higher than S1, even if bonded with a different Driver.
      • After applying this update, performing an action to raise Trust (clearing quests, using pouch items, etc.) will raise the rare blade’s Trust to the correct rank.
    • Fixed an issue with Poppiswap in which if the player possessed a combined total of 1023 or more Skill RAM and Skill Upgrade parts, and equipped the 1024th part, they would be unable to set or crystalize any additional parts, even if they had enough energy to do so.
    • Fixed an issue in which the descriptions for the Silver Feather and Phantom Feather accessories was switched.
  • Advanced New Game has been added
    • Players with save data from the final chapter and who have cleared the game will now be able to select “Advanced New Game” on the title screen and carry over some of their data from the previous playthrough.
    • Elements carried over into Advanced New Game
      • Driver levels
      • Driver and Blade equipment and growth
      • Awakened Blades
      • Acquired items and gold
      • Town development status and Merc Group level
      • Status of Events Theater and defeated unique monsters
      • Play time
    • New system features added to Advanced New Game
      • Bonding with certain Blades from Torna will allow them to join your party.
      • Meeting certain Blades from Torna in the game world will allow them to join your party.
      • All Blades can be dispatched on Merc Missions.
      • Driver Hidden Affinities have been unlocked. New skills can also be learned.
      • Zeke’s “Eye of Shining Justice” has been unlocked. (The skill can be learned by developing Zeke’s Hidden Affinities)
      • Levels can now be decreased at inns, with a corresponding amount of bonus EXP being granted for the number of levels decreased.
      • Traveling Bards that will exchange Bonus EXP and special items have been added to various locations throughout Alrest.
        • Traveling Bards are displayed on the mini map as green shop icons.
        • Among the newly exchangeable items, there are those that will increase the number of accessories a Driver can have equipped.
      • Level 4 Specials have been unlocked for certain Blades.
    • Things to note in Advanced New Game
      • Quests, Heart-to-Hearts, and Skip Travel points will all be reset.
      • Cleared Merc Missions will be reset.
      • Saving after beginning an Advanced New Game playthrough will overwrite the save data in which you initially cleared the game.
  • Other Updates
    • Easy difficulty has been added. Due to this addition, the default difficulty will now be “Normal.”
      • This only adjusts the balance of elements of battles. Game difficulty can be changed at any time via the Options menu.
    • Added a “simple mode” option allowing players to skip the lottery animation when bonding with Blades.
    • Added the ability to “lock” Blades so that they can’t be mistakenly released.
    • Added a “Sort” option to the Blade List, Accessories, Aux Cores, and Poppy’s Skill Parts.
    • Map icons will now appear on the mini map.
    • Adjusted AI to perform Blade Switches with no regard for Driver combos when using Drivers that prioritize Driver combos while fighting enemies against whom those combos aren’t effective.
    • Added the ability to receive the 4th round of items distributed via the Expansion Pass.
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moshschocker
I, MANIAC
moshschocker

@takeda44
Ey weißt was? Einfach nicht spielen und fertig! 😀
Einfach oder?

Takeda44
I, MANIAC
Takeda44

Warum New Game+? Damit die Kämpfe noch länger gehen und deshalb zu langweilen beginnen. Diesen New Game+ braucht wirklich niemand (ausser er bezieht sich auf was völlig anderes).

donkiekung
I, MANIAC
donkiekung

Ich hätte mich sehr gefreut, wenn sie die unbrauchbare Karte gefixt hätten. Also stufenlos zoomen und vor allem eine Scrollfunktion. Ist das echt soooo schwer?

Rudi Ratlos
I, MANIAC
Rudi Ratlos

@montyrunner Von der Machart vielleicht tatsächlich vergleichbar, aber ohne Echtgeldeinsatz 😉 Du sammelst im Laufe des Spiels Kernkristalle in unterschiedlichen Ausführungen (von normal bis legendär) und resonierst diese mit den Protagonisten – je nach deren Stufen in vier Kategorien und etwas Würfelei im Hintergrund “ziehst” du dann entweder 0815-Klingen oder eben rare, die eigene Geschichten und Quests haben (afair gibt es 40+ Stück davon). Vor Patch 1.3 ging das resonieren mit einer langen Sequenz einher, die nach der zwanzigsten Schrottklinge schon mal nerven konnte – diese Sequenz kann man jetzt halt überspringen.

Seppatoni
I, MANIAC
Seppatoni

Ich habe es gestern nach knapp 72 Stunden durchgespielt. Ein grandioses RPG mit sympathischen Charakteren, famoser Story und komplexem, aber umfangreichem und vielfältigem Kampfsystem. Aus Zeitgründen habe ich mich ausschliesslich auf die Hauptstory konzentriert und die ganzen Hauptquests, zusätzliche Blades, etc. liegenlassen. Ich würde gerne noch viel mehr Zeit in Alrest verbringen und auch den neuen Content entdecken, aber mangels Kapazität muss das leider warten. 🙁

Lando
I, MANIAC
Lando

Richtig. Es ist Service. Übrigens auch bei Sony und Microsoft, liebe Nintendo-Fans. (:

Max Snake
I, MANIAC
Max Snake

@Lando Das nennt man auch Service.

Lando
I, MANIAC
Lando

Ah, sweet revenge. ^^ *Ähem* Wie war das noch mal bei der Switch und “Plug’n’Play”? Dass Nintendo-Geräte die Einzigen wären, die keine Patches benötigen würden? Na, man hätte Xenoblade doch gleich SO rausbringen können!

MontyRunner
I, MANIAC
MontyRunner

Kernkristalle = Lootboxen?

Rudi Ratlos
I, MANIAC
Rudi Ratlos

Besonders das schnellere Klingen resonieren ist eine Wohltat – leider hatte ich bei ca. 30 Kernkristallen gestern kein Glück und nur Ramsch gezogen 🙁

Tokyo_shinjuu
I, MANIAC
Tokyo_shinjuu

Bis ich dieses Mammut Spiel endlich angehe wird wohl schon Version 2.0 draussen sein.^^’
Und natürlich fehlt mir immer noch die passende Switch.