Rust – Update 1.20 verfügbar

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Die Facepunch Studios geben bekannt, dass Update 1.20 für Rust verfügbar ist. Die englischen Patchnotes dazu sehen so aus:

New additions to the game:

– Tech tree.

– 3KM maps.

– Gestures.

– Building Blocks.

– Map visual changes.

– New Item: Combat Knife.

Changes:

– Power substations no longer irradiate players.

– Reduced chainsaws fuel consumption to be in line with the Steam version.

– Added option to disable blood.

Crash Fixes:

– Fixed a crash that could happen when on standby/sleep resume.

– Fixed a server side recursive call which could cause a server to crash.

– Fixed a hang in the crafting menu.

– Fixed profile switches causing a hang on Xbox.

Bug Fixes: 

– Fixed players not being able to attach a flashlight to the thompson.

– Fixed more splitting issues.

– Fixed the inaccurate upkeep timer.

– Fixed an issue causing players to be able to clip through specific objects.

– Fixed  an issue that could cause the sky to flicker.

– Fixed an issue which would cause projectiles (Such as hatchets, rocks etc) to get deleted when being dropped onto an existing item.

– Fix animals / helicopters being able to target players when in safe zones.

– Fixed camera movement to feel more natural at different frame rates.

– Fixed instances of objects popping into view caused by recent FOV Changes.

– Fixed an issue with the shadows on the lamps.

– Fixed the scale of the trees.

– Fixed  an issue causing players to die right after they respawn, if their previous body fell to the ground from a large height.

– Fixed an issue that could stop players from being able to use a rowboat.

– Potential fix for invisible trees.

– Potential fix for the puzzle related items (Such as fuse boxes) going missing for clients.

– Fixed an issue which would sometimes cause the default crafting view to show up before loading in the current crafting view.

– Fixed missing collision on airfield hangar door.

– Fixed an issue which caused night time to be brighter than usual.

– Fixed an issue causing scientists to fire at each other.

– Fixed scientists from being able to shoot themselves when aiming upwards.

– Fixed the ocean colliders.

– Fixed shadows from clipping.

– Fixed an issue with tables causing clipping.

– Fixed the smoke colour.

– Adjusted the scale of the ‘wounded’ screen for PS4.

– Candles now turn off when underwater, like they should.

– Fixed the locked crate so that shooting the laptop delays the countdown.

– Picking up workbenches will now reduce their durability.

– Fixed an issue which could cause cliffs to spawn on top of some monuments.

– Fixed an issue causing shops/vendors’ UI to be navigatable with the right stick.

– Fixed an issue stopping the red X during tree harvesting from sometimes not moving and subsequently not functioning.

Optimizations:

– Added functionality for reducing the number of visual effects spawned on player models, to prevent frame drops when using scattershot weapons.

– Tuned blood visual effects to improve performance during firefights.

– Switch terrain shadows to be single sided instead of double sided to decrease GPU usage.

– Disable shadow casts under the sea, since they are not visible by players.

– Simplified lighting calculations for the terrain and ocean.

– Optimized distant ocean by not sampling the normal map to reduce draw time.

– Added culling volume to water in the outpost.

– Reduced the lamp particles.

– Remove unused ground colour from shaders, to slightly improve performance.

– Saved a bit of RAM by changing render texture cache settings.

Monument Visual Fixes:

Fixed z-fighting (texture flickering) in airfield.

Skin store Related Changes:

– Fix for the skin store sometimes not loading in certain time zones / locations.

– Fixed low resolution icons in the skin store.

– Added LOD materials to the Doodle Eleven T-Shirt.

– Fixed t-shirts clipping through the trousers.

– Fixed some of the skin previews.

– Fixed skins not loading in at long distances.