Die Facepunch Studios geben bekannt, dass Update 1.20 für Rust verfügbar ist. Die englischen Patchnotes dazu sehen so aus:
New additions to the game:
– Tech tree.
– 3KM maps.
– Gestures.
– Building Blocks.
– Map visual changes.
– New Item: Combat Knife.
Changes:
– Power substations no longer irradiate players.
– Reduced chainsaws fuel consumption to be in line with the Steam version.
– Added option to disable blood.
Crash Fixes:
– Fixed a crash that could happen when on standby/sleep resume.
– Fixed a server side recursive call which could cause a server to crash.
– Fixed a hang in the crafting menu.
– Fixed profile switches causing a hang on Xbox.
Bug Fixes:
– Fixed players not being able to attach a flashlight to the thompson.
– Fixed more splitting issues.
– Fixed the inaccurate upkeep timer.
– Fixed an issue causing players to be able to clip through specific objects.
– Fixed an issue that could cause the sky to flicker.
– Fixed an issue which would cause projectiles (Such as hatchets, rocks etc) to get deleted when being dropped onto an existing item.
– Fix animals / helicopters being able to target players when in safe zones.
– Fixed camera movement to feel more natural at different frame rates.
– Fixed instances of objects popping into view caused by recent FOV Changes.
– Fixed an issue with the shadows on the lamps.
– Fixed the scale of the trees.
– Fixed an issue causing players to die right after they respawn, if their previous body fell to the ground from a large height.
– Fixed an issue that could stop players from being able to use a rowboat.
– Potential fix for invisible trees.
– Potential fix for the puzzle related items (Such as fuse boxes) going missing for clients.
– Fixed an issue which would sometimes cause the default crafting view to show up before loading in the current crafting view.
– Fixed missing collision on airfield hangar door.
– Fixed an issue which caused night time to be brighter than usual.
– Fixed an issue causing scientists to fire at each other.
– Fixed scientists from being able to shoot themselves when aiming upwards.
– Fixed the ocean colliders.
– Fixed shadows from clipping.
– Fixed an issue with tables causing clipping.
– Fixed the smoke colour.
– Adjusted the scale of the ‘wounded’ screen for PS4.
– Candles now turn off when underwater, like they should.
– Fixed the locked crate so that shooting the laptop delays the countdown.
– Picking up workbenches will now reduce their durability.
– Fixed an issue which could cause cliffs to spawn on top of some monuments.
– Fixed an issue causing shops/vendors’ UI to be navigatable with the right stick.
– Fixed an issue stopping the red X during tree harvesting from sometimes not moving and subsequently not functioning.
Optimizations:
– Added functionality for reducing the number of visual effects spawned on player models, to prevent frame drops when using scattershot weapons.
– Tuned blood visual effects to improve performance during firefights.
– Switch terrain shadows to be single sided instead of double sided to decrease GPU usage.
– Disable shadow casts under the sea, since they are not visible by players.
– Simplified lighting calculations for the terrain and ocean.
– Optimized distant ocean by not sampling the normal map to reduce draw time.
– Added culling volume to water in the outpost.
– Reduced the lamp particles.
– Remove unused ground colour from shaders, to slightly improve performance.
– Saved a bit of RAM by changing render texture cache settings.
Monument Visual Fixes:
Fixed z-fighting (texture flickering) in airfield.
Skin store Related Changes:
– Fix for the skin store sometimes not loading in certain time zones / locations.
– Fixed low resolution icons in the skin store.
– Added LOD materials to the Doodle Eleven T-Shirt.
– Fixed t-shirts clipping through the trousers.
– Fixed some of the skin previews.
– Fixed skins not loading in at long distances.